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Richard Gobeille
EDuke32
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Title
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
0
updated
Jul 16, 2020
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
0
updated
Feb 19, 2022
Defs: Add T_STUB_INTEGER_STRING stubs add/delplayercolor
!159
· created
Aug 29, 2021
by
Jordon Moss
Engine
Merged
Approved
0
updated
Aug 29, 2021
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 20, 2022
Engine: Disable Loguru's unsafe signal handler
!301
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
Approved
0
updated
Sep 01, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 18, 2023
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Sep 29, 2022
Engine: Fix a bug introduced with voxel caching in fa3d6784
!230
· created
May 05, 2022
by
Dino Bollinger
Engine
Merged
0
updated
May 05, 2022
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 29, 2022
Engine: Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
!267
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Jul 30, 2023
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 21, 2022
Engine: Fix hitscan() and clipmove() by checking for invalid sectnums
!314
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
4
updated
Sep 05, 2023
Engine: Fix many cases in which cansee() would fail with TROR
!307
· created
Sep 03, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Sep 03, 2023
Engine: Fix mapart tiles not reloading properly on map change in Polymost
!299
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Sep 01, 2023
Engine: Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
!266
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Jul 30, 2023
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 11, 2022
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