Skip to content

Duke3D: Fix viewscreens being permanently deactivated after loading a save

Dino Bollinger requested to merge dibollinger/eduke32:vscr_fixup into master

Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.

I checked in Fury and decreasing MAXUSERTILES seems to be compatible with old savegames.

Merge request reports