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Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)

Dino Bollinger requested to merge dibollinger/eduke32:no_glow_shadows into master

Prevents the engine from rendering a glowmap on the sprite. Applied to spriteshadows in Duke3D.

Fixes #124

Marked as draft since I'm not sure whether this is a good approach at all. It feels dirty to add another global var (globalclipdist) like that.

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