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Richard Gobeille
EDuke32
Merge requests
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7
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273
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Updated date
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Add a confirmation dialog that notifies the user that a keyboard key is already bound
!213
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 12, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
Approved
1
0
updated
Apr 16, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Apr 17, 2022
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 18, 2022
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 19, 2022
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 20, 2022
SDL 1.2 fixes from the NBlood repository
!215
· created
Apr 13, 2022
by
NY00123
Engine
Merged
0
updated
Apr 21, 2022
VoidSW: fix wangulator compilation error
!224
· created
Apr 21, 2022
by
Dino Bollinger
Shadow Warrior
Merged
0
updated
Apr 21, 2022
KenBuild: fix compilation errors
!225
· created
Apr 21, 2022
by
Dino Bollinger
KenBuild
Merged
0
updated
Apr 21, 2022
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 21, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 27, 2022
Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
!226
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 27, 2022
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 27, 2022
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 29, 2022
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
6
updated
Apr 29, 2022
Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
!204
· created
Feb 06, 2022
by
Dino Bollinger
Merged
0
updated
Apr 29, 2022
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