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Created date
SDL 1.2 fixes from the NBlood repository
!215
· created
Apr 13, 2022
by
NY00123
Engine
Merged
updated
Apr 21, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 12, 2022
Duke3D: Add a confirmation dialog that notifies the user that a keyboard key is already bound
!213
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 11, 2022
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 11, 2022
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 11, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
updated
Apr 06, 2022
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 11, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Mar 31, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
Duke3D: Restore the CON commands 'getmusicpos' and 'setmusicpos'
!205
· created
Feb 16, 2022
by
Dino Bollinger
Merged
updated
Feb 24, 2022
Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
!204
· created
Feb 06, 2022
by
Dino Bollinger
Merged
updated
Apr 29, 2022
Duke3D: app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
!203
· created
Jan 31, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Jan 31, 2022
mapster32: take aspect and fov into account for hitscan vector calculation
!202
· created
Jan 06, 2022
by
nukeykt
Merged
updated
Jan 06, 2022
Duke3D: Support for multiple simultaneously active Viewscreens
!201
· created
Jan 05, 2022
by
Dino Bollinger
Merged
updated
Jan 06, 2022
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
!199
· created
Dec 27, 2021
by
Dino Bollinger
Closed
1
updated
Jan 15, 2022
Duke3D: Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE
!198
· created
Dec 23, 2021
by
Dino Bollinger
Merged
updated
Dec 23, 2021
Duke3D: Only attempt to switch subweapon if we actually have the weapon
!197
· created
Dec 09, 2021
by
Dino Bollinger
Merged
updated
Dec 10, 2021
Duke3D: Reset all actor vars in prelevel() regardless of the sprite's statnum
!196
· created
Dec 08, 2021
by
Dino Bollinger
Merged
1
updated
Dec 08, 2021
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