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EDuke32
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8
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Richard Gobeille
EDuke32
Merge Requests
Open
8
Merged
53
Closed
9
All
70
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Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars
!70
· opened
Dec 12, 2020
by
Filip Homolka
MERGED
0
updated
Dec 17, 2020
Duke3D/CON: fix for disallowing digits at the start of var labels
!69
· opened
Dec 07, 2020
by
Filip Homolka
MERGED
0
updated
Dec 09, 2020
Duke3D: Fix internal compiler errors when script buffer is resized.
!68
· opened
Nov 06, 2020
by
Dino Bollinger
MERGED
0
updated
Nov 07, 2020
Enable more screen resolutions such as 1280x1024
!67
· opened
Nov 04, 2020
by
gu3
MERGED
0
updated
Nov 05, 2020
Get rid of std::string inside screentext.cpp in favor of char* wrapper
!66
· opened
Oct 31, 2020
by
Dino Bollinger
MERGED
10
updated
Nov 28, 2020
Mapster32: Fix artdump osd command
!65
· opened
Oct 26, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 29, 2020
Mapster32: Fix reported number of deleted sprites with special func 2
!64
· opened
Oct 26, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 29, 2020
Mapster32: Increase MAXQUOTES from 2048 to 16384
!63
· opened
Oct 17, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 19, 2020
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· opened
Oct 05, 2020
by
Dino Bollinger
0
updated
Nov 09, 2020
Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
!61
· opened
Oct 05, 2020
by
Philipp Kutin
CLOSED
4
updated
Dec 05, 2020
Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
!60
· opened
Oct 03, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 05, 2020
Minor fixes pk 2
!59
· opened
Sep 25, 2020
by
Philipp Kutin
MERGED
1
updated
Sep 28, 2020
Mapster32: Fix picnum upper bound for special function 2
!58
· opened
Sep 22, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 05, 2020
More per-map tileart fixes
!57
· opened
Sep 22, 2020
by
Dino Bollinger
MERGED
0
updated
Oct 05, 2020
WW2GI: Fix tank not facing the player
!56
· opened
Sep 21, 2020
by
Dino Bollinger
0
updated
Sep 22, 2020
Mapster32: Fix parsing hex literals
!55
· opened
Sep 21, 2020
by
Dino Bollinger
MERGED
0
updated
Sep 22, 2020
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· opened
Sep 20, 2020
by
Dino Bollinger
MERGED
0
updated
Sep 22, 2020
Duke3D: Fix setarraysequence by removing superfluous bounds check.
!53
· opened
Sep 20, 2020
by
Dino Bollinger
MERGED
0
updated
Sep 22, 2020
Duke3D: Fix out of bounds array accesses in newgamechoices code
!52
· opened
Sep 20, 2020
by
Dino Bollinger
MERGED
0
updated
Sep 22, 2020
Bugfix/update zpl rdtsc
!51
· opened
Sep 07, 2020
by
Philipp Kutin
MERGED
0
updated
Sep 07, 2020
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