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Richard Gobeille
EDuke32
Merge requests
Open
16
Merged
195
Closed
38
All
249
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Created date
Duke3D: Fix flicker in automatic view angle
!250
· created
Feb 01, 2023
by
Ricardo Garcia
0
updated
Feb 01, 2023
Duke3D: Fix overwrite confirmation appending to save name
!249
· created
Feb 01, 2023
by
Ricardo Garcia
0
updated
Feb 01, 2023
Allow mouse vertical sensitivity to be zero
!248
· created
Jan 04, 2023
by
Ricardo Garcia
3
updated
Jan 25, 2023
Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
!247
· created
Dec 25, 2022
by
Jordon Moss
MERGED
0
updated
Dec 25, 2022
bugfix/issue-136-mask-drawing-order-part1
1 of 1 checklist item completed
!246
· created
Dec 23, 2022
by
Philipp Kutin
6
updated
Jan 31, 2023
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
MERGED
0
updated
Oct 26, 2022
kextract/kgroup: Add call to engineCreateAllocator.
!244
· created
Oct 13, 2022
by
NY00123
MERGED
0
updated
Oct 18, 2022
Duke3D: Fix player Z interpolation on SE17.
!243
· created
Oct 07, 2022
by
Mitchell Richters
2
updated
Oct 19, 2022
Duke3D: Ensure player maintains velocity when going through a portal.
!242
· created
Oct 07, 2022
by
Mitchell Richters
MERGED
3
updated
Jan 22, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
3
updated
Dec 31, 2022
Engine: findfrompath() with empty filename immediately returns -1
!240
· created
Sep 28, 2022
by
Dino Bollinger
Engine
MERGED
0
updated
Sep 29, 2022
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
MERGED
0
updated
Sep 29, 2022
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
MERGED
0
updated
Jul 26, 2022
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
MERGED
0
updated
Jul 26, 2022
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
MERGED
0
updated
Jul 09, 2022
Makefile: fix tarball version numbering
!235
· created
Jul 04, 2022
by
Colin Kinloch
MERGED
Approved
2
updated
Jul 09, 2022
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
MERGED
0
updated
Jul 02, 2022
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
MERGED
0
updated
May 17, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
CLOSED
5
updated
Jul 08, 2022
KenBuild: Fix building on Linux with GTK Startup Window
!231
· created
May 06, 2022
by
Dino Bollinger
KenBuild
MERGED
0
updated
May 06, 2022
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