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Created date
Duke3D: Remove randomized names for texture filtering option
!339
· created
Jan 11, 2025
by
Dino Bollinger
Duke Nukem 3D
updated
Jan 11, 2025
Convert banners to png as gdk-pixbuf-csource no longer supports bmp
!338
· created
Jan 05, 2025
by
Colin Kinloch
updated
Jan 05, 2025
Duke3D: Ignore invalid wchoice values
!337
· created
Dec 21, 2024
by
Martijn van Antwerpen
Merged
2
updated
Jan 03, 2025
Prevent parsing incorrect values for wchoice
!336
· created
Dec 21, 2024
by
Martijn van Antwerpen
Closed
updated
Dec 21, 2024
Duke3D: Failed tripbomb placements no longer consume ammo (accurate to Duke 1.5)
!335
· created
Nov 17, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jan 11, 2025
chore: prepare to checkinstall (currently deb, rpm and tgz packages are supported)
!334
· created
Aug 26, 2024
by
Pedro Robson Leão
updated
Aug 26, 2024
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Preserve STAT_ACTOR/MISC actors with xrepeat==0 while using pre-v1.4 CON code.
!332
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Closed
3
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Mar 05, 2024
Fix build for e2k arch
!328
· created
Nov 18, 2023
by
Aleksey Mishin
2
1
updated
Dec 21, 2023
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
updated
Jan 19, 2024
Attempt to fix random returns to center
!325
· created
Sep 28, 2023
by
Jordon Moss
updated
Sep 29, 2023
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
updated
Sep 26, 2023
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Sep 18, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Sep 18, 2023
Engine: Don't try to interpolate rotatesprite calls if the clock difference is negative.
!320
· created
Sep 15, 2023
by
Jordon Moss
Merged
updated
Sep 16, 2023
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