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  • Richard Gobeille
  • EDuke32EDuke32
  • Merge requests
  • Open 16
  • Merged 195
  • Closed 38
  • All 249
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  • Duke3D: Fix flicker in automatic view angle
    !250 · created Feb 01, 2023 by Ricardo Garcia
    • 0
    updated Feb 01, 2023
  • Duke3D: Fix overwrite confirmation appending to save name
    !249 · created Feb 01, 2023 by Ricardo Garcia
    • 0
    updated Feb 01, 2023
  • Allow mouse vertical sensitivity to be zero
    !248 · created Jan 04, 2023 by Ricardo Garcia
    • 3
    updated Jan 25, 2023
  • Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)
    !247 · created Dec 25, 2022 by Jordon Moss
    • MERGED
    • 0
    updated Dec 25, 2022
  • bugfix/issue-136-mask-drawing-order-part1   1 of 1 checklist item completed
    !246 · created Dec 23, 2022 by Philipp Kutin
    • 6
    updated Jan 31, 2023
  • Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
    !245 · created Oct 21, 2022 by NY00123   Engine
    • MERGED
    • 0
    updated Oct 26, 2022
  • kextract/kgroup: Add call to engineCreateAllocator.
    !244 · created Oct 13, 2022 by NY00123
    • MERGED
    • 0
    updated Oct 18, 2022
  • Duke3D: Fix player Z interpolation on SE17.
    !243 · created Oct 07, 2022 by Mitchell Richters
    • 2
    updated Oct 19, 2022
  • Duke3D: Ensure player maintains velocity when going through a portal.
    !242 · created Oct 07, 2022 by Mitchell Richters
    • MERGED
    • 3
    updated Jan 22, 2023
  • Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
    !241 · created Sep 28, 2022 by Dino Bollinger   Duke Nukem 3D
    • 3
    updated Dec 31, 2022
  • Engine: findfrompath() with empty filename immediately returns -1
    !240 · created Sep 28, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Sep 29, 2022
  • Engine: Use AppTechnicalName instead of AppProperName for log filename
    !239 · created Sep 28, 2022 by Dino Bollinger   Engine
    • MERGED
    • 0
    updated Sep 29, 2022
  • Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
    !238 · created Jul 25, 2022 by Dino Bollinger   Duke Nukem 3D
    • MERGED
    • 0
    updated Jul 26, 2022
  • SW: Backport player name fix from JFSW
    !237 · created Jul 10, 2022 by NY00123   Shadow Warrior
    • MERGED
    • 0
    updated Jul 26, 2022
  • engine: improve clipping of wall sprite replacement voxels
    !236 · created Jul 09, 2022 by nukeykt
    • MERGED
    • 0
    updated Jul 09, 2022
  • Makefile: fix tarball version numbering
    !235 · created Jul 04, 2022 by Colin Kinloch
    • MERGED
    • Approved
    • 2
    updated Jul 09, 2022
  • Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
    !234 · created Jun 26, 2022 by Jordon Moss
    • MERGED
    • 0
    updated Jul 02, 2022
  • engine: workaround invisible wall sprite glitch caused by precision issues
    !233 · created May 16, 2022 by nukeykt
    • MERGED
    • 0
    updated May 17, 2022
  • Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
    !232 · created May 09, 2022 by Dino Bollinger   Duke Nukem 3D Engine
    • CLOSED
    • 5
    updated Jul 08, 2022
  • KenBuild: Fix building on Linux with GTK Startup Window
    !231 · created May 06, 2022 by Dino Bollinger   KenBuild
    • MERGED
    • 0
    updated May 06, 2022
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