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EDuke32
EDuke32
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  • Merge Requests 8
    • Merge Requests 8
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  • Richard Gobeille
  • EDuke32EDuke32
  • Merge Requests

  • Open 8
  • Merged 53
  • Closed 9
  • All 70
  • Priority Created date Last updated Milestone due date Popularity Label priority
  • Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars
    !70 · opened Dec 12, 2020 by Filip Homolka
    • MERGED
    • 0
    updated Dec 17, 2020
  • Duke3D/CON: fix for disallowing digits at the start of var labels
    !69 · opened Dec 07, 2020 by Filip Homolka
    • MERGED
    • 0
    updated Dec 09, 2020
  • Duke3D: Fix internal compiler errors when script buffer is resized.
    !68 · opened Nov 06, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Nov 07, 2020
  • Enable more screen resolutions such as 1280x1024
    !67 · opened Nov 04, 2020 by gu3
    • MERGED
    • 0
    updated Nov 05, 2020
  • Get rid of std::string inside screentext.cpp in favor of char* wrapper
    !66 · opened Oct 31, 2020 by Dino Bollinger
    • MERGED
    • 10
    updated Nov 28, 2020
  • Mapster32: Fix artdump osd command
    !65 · opened Oct 26, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 29, 2020
  • Mapster32: Fix reported number of deleted sprites with special func 2
    !64 · opened Oct 26, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 29, 2020
  • Mapster32: Increase MAXQUOTES from 2048 to 16384
    !63 · opened Oct 17, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 19, 2020
  • Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
    !62 · opened Oct 05, 2020 by Dino Bollinger
    • 0
    updated Nov 09, 2020
  • Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
    !61 · opened Oct 05, 2020 by Philipp Kutin
    • CLOSED
    • 4
    updated Dec 05, 2020
  • Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
    !60 · opened Oct 03, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 05, 2020
  • Minor fixes pk 2
    !59 · opened Sep 25, 2020 by Philipp Kutin
    • MERGED
    • 1
    updated Sep 28, 2020
  • Mapster32: Fix picnum upper bound for special function 2
    !58 · opened Sep 22, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 05, 2020
  • More per-map tileart fixes
    !57 · opened Sep 22, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Oct 05, 2020
  • WW2GI: Fix tank not facing the player
    !56 · opened Sep 21, 2020 by Dino Bollinger
    • 0
    updated Sep 22, 2020
  • Mapster32: Fix parsing hex literals
    !55 · opened Sep 21, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Sep 22, 2020
  • Duke3D: Make playerstruct member weaprecs read/writeable again.
    !54 · opened Sep 20, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Sep 22, 2020
  • Duke3D: Fix setarraysequence by removing superfluous bounds check.
    !53 · opened Sep 20, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Sep 22, 2020
  • Duke3D: Fix out of bounds array accesses in newgamechoices code
    !52 · opened Sep 20, 2020 by Dino Bollinger
    • MERGED
    • 0
    updated Sep 22, 2020
  • Bugfix/update zpl rdtsc
    !51 · opened Sep 07, 2020 by Philipp Kutin
    • MERGED
    • 0
    updated Sep 07, 2020
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