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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
269
Closed
51
All
327
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Updated date
Engine: Move glGetGraphicsResetStatus() out of handleevents() and into videoShowFrame()
!288
· created
Aug 19, 2023
by
Dino Bollinger
Engine
Closed
2
updated
Aug 30, 2023
Add VSCode build and debug for Eduke32
!281
· created
Aug 17, 2023
by
Martijn van Antwerpen
Closed
0
updated
Aug 17, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Engine/Duke32: Some cleanup
!260
· created
Jul 03, 2023
by
Dino Bollinger
Closed
3
updated
Jul 28, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
Duke3D: Fix clipping problem with sprites in Caribbean secret level and Duke Hard
!98
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Attempt to fix clipping for jumping into tight vents
!97
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
(Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
!24
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Closed
1
6
updated
May 17, 2023
rotscrnang/look_ang/return_to_center improvements
!10
· created
May 12, 2020
by
Mitchell Richters
Closed
7
updated
Oct 07, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
!118
· created
Jul 21, 2021
by
Dino Bollinger
Closed
1
updated
Apr 28, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
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