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  • Richard Gobeille
  • EDuke32EDuke32
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  • Open 16
  • Merged 195
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  • All 249
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  • rotscrnang/look_ang/return_to_center improvements
    !10 · created May 12, 2020 by Mitchell Richters
    • CLOSED
    • 7
    updated Oct 07, 2022
  • Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
    !232 · created May 09, 2022 by Dino Bollinger   Duke Nukem 3D Engine
    • CLOSED
    • 5
    updated Jul 08, 2022
  • Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
    !118 · created Jul 21, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Apr 28, 2022
  • Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
    !217 · created Apr 17, 2022 by Dino Bollinger   Duke Nukem 3D
    • CLOSED
    • 1
    updated Apr 17, 2022
  • Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
    !150 · created Aug 14, 2021 by Dino Bollinger
    • CLOSED
    • 2
    updated Apr 11, 2022
  • Duke3D: Fix compile errors under different option configurations
    !206 · created Feb 20, 2022 by Dino Bollinger
    • CLOSED
    • 1
    updated Apr 04, 2022
  • 01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
    !208 · created Apr 01, 2022 by Jean Gravier
    • CLOSED
    • 1
    updated Apr 04, 2022
  • Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
    !199 · created Dec 27, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Jan 15, 2022
  • Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
    !194 · created Dec 02, 2021 by NY00123   Duke Nukem 3D
    • CLOSED
    • 1
    updated Dec 12, 2021
  • Add a toggle for loading audio from directories like "music"
    !175 · created Nov 11, 2021 by NY00123   Duke Nukem 3D Engine
    • CLOSED
    • 2
    updated Nov 25, 2021
  • engine: Get forcefilter working with models when sampler objects are enabled....
    !183 · created Nov 21, 2021 by Jordon Moss
    • CLOSED
    • 1
    updated Nov 25, 2021
  • Draft: Duke3D: lower bound distance between menu entries, enable scrolling
    !139 · created Aug 04, 2021 by Dino Bollinger
    • CLOSED
    • 3
    updated Nov 19, 2021
  • Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
    !126 · created Jul 27, 2021 by Dino Bollinger
    • CLOSED
    • 2
    updated Nov 19, 2021
  • VoidSW: stuttering fix
    !176 · created Nov 12, 2021 by Andrea Capparuccini
    • CLOSED
    • 0
    updated Nov 16, 2021
  • Patch for issue #26
    !171 · created Nov 07, 2021 by LeoD
    • CLOSED
    • 5
    updated Nov 12, 2021
  • Common.mak: Check if .git exists before setting REVFLAG
    !165 · created Sep 28, 2021 by NY00123
    • CLOSED
    • 1
    updated Sep 28, 2021
  • Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
    !62 · created Oct 05, 2020 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 22, 2021
  • Duke3D: Increase player name character limit from 10 to 31
    !122 · created Jul 25, 2021 by Dino Bollinger
    • CLOSED
    • 3
    updated Aug 22, 2021
  • Duke3D: Always capture mouse after 'map' console command
    !124 · created Jul 26, 2021 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 22, 2021
  • Draft: Duke3D: Add CON command `setmusicvolume <percentage>`
    !38 · created Jun 22, 2020 by Dino Bollinger
    • CLOSED
    • 1
    updated Aug 22, 2021
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