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Created date
Makefile: fix tarball version numbering
!235
· created
Jul 04, 2022
by
Colin Kinloch
Merged
2
Approved
updated
Jul 09, 2022
Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.
!234
· created
Jun 26, 2022
by
Jordon Moss
Merged
updated
Jul 02, 2022
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
Merged
updated
May 17, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
KenBuild: Fix building on Linux with GTK Startup Window
!231
· created
May 06, 2022
by
Dino Bollinger
KenBuild
Merged
updated
May 06, 2022
Engine: Fix a bug introduced with voxel caching in fa3d6784
!230
· created
May 05, 2022
by
Dino Bollinger
Engine
Merged
updated
May 05, 2022
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 29, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 27, 2022
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
!226
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
KenBuild: fix compilation errors
!225
· created
Apr 21, 2022
by
Dino Bollinger
KenBuild
Merged
updated
Apr 21, 2022
VoidSW: fix wangulator compilation error
!224
· created
Apr 21, 2022
by
Dino Bollinger
Shadow Warrior
Merged
updated
Apr 21, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 20, 2022
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 19, 2022
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 21, 2022
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 18, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Apr 17, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
1
Approved
updated
Apr 16, 2022
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