Skip to content
GitLab
Explore
Sign in
Register
Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Closed date
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
VoidSW: stuttering fix
!176
· created
Nov 12, 2021
by
Andrea Capparuccini
Closed
0
updated
Nov 16, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
engine: Get forcefilter working with models when sampler objects are enabled....
!183
· created
Nov 21, 2021
by
Jordon Moss
Closed
1
updated
Nov 25, 2021
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
!194
· created
Dec 02, 2021
by
NY00123
Duke Nukem 3D
Closed
1
updated
Dec 12, 2021
Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
!199
· created
Dec 27, 2021
by
Dino Bollinger
Closed
1
updated
Jan 15, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
!118
· created
Jul 21, 2021
by
Dino Bollinger
Closed
1
updated
Apr 28, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
rotscrnang/look_ang/return_to_center improvements
!10
· created
May 12, 2020
by
Mitchell Richters
Closed
7
updated
Oct 07, 2022
(Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
!24
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Closed
1
6
updated
May 17, 2023
Duke3D: Attempt to fix clipping for jumping into tight vents
!97
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Prev
1
2
3
Next