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Duke3D: Attempt to fix clipping for jumping into tight vents

Dino Bollinger requested to merge dibollinger/eduke32:vent_fix into master

This commit fixes #58 by reducing the stepHeight value while the player is in the air. It is also only altered if the stepheight isn't already affected by sbw. Note that Fury is excluded.

This should make it possible to enter all tight airvents and similar passages again, and prevent map progression issues.

Edited by Dino Bollinger

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