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Duke3D: Attempt to fix clipping for jumping into tight vents

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Open Dino Bollinger requested to merge dibollinger/eduke32:vent_fix into master Jul 06, 2021
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This commit fixes #58 by reducing the stepHeight value while the player is in the air. It is also only altered if the stepheight isn't already affected by sbw. Note that Fury is excluded.

This should make it possible to enter all tight airvents and similar passages again, and prevent map progression issues.

Edited Jul 06, 2021 by Dino Bollinger
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Source branch: vent_fix