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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Updated date
Duke3D: Allow reordering of gamefunc menu entries via DEF command
!151
· created
Aug 14, 2021
by
Dino Bollinger
Merged
7
updated
Dec 26, 2021
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Duke3D: Support for multiple simultaneously active Viewscreens
!201
· created
Jan 05, 2022
by
Dino Bollinger
Merged
0
updated
Jan 06, 2022
mapster32: take aspect and fov into account for hitscan vector calculation
!202
· created
Jan 06, 2022
by
nukeykt
Merged
0
updated
Jan 06, 2022
Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
!199
· created
Dec 27, 2021
by
Dino Bollinger
Closed
1
updated
Jan 15, 2022
Duke3D: app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
!203
· created
Jan 31, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jan 31, 2022
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
0
updated
Feb 19, 2022
Duke3D: Restore the CON commands 'getmusicpos' and 'setmusicpos'
!205
· created
Feb 16, 2022
by
Dino Bollinger
Merged
0
updated
Feb 24, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Mar 31, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
0
updated
Apr 06, 2022
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Add a confirmation dialog that notifies the user that a keyboard key is already bound
!213
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 12, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
Approved
1
0
updated
Apr 16, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
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