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Created date
Duke3D: Fix keyboard function override message not showing the keys
!286
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
4
Approved
updated
Aug 25, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Aug 19, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
updated
Aug 19, 2023
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Aug 17, 2023
Duke3D: Fix interpolation when an actor is standing still on water
!275
· created
Aug 07, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
7
updated
Aug 10, 2023
Duke3D: SMALLSMOKE projectile cleanup
!265
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D/Editor: Add "whilevare" CON command
!263
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Jul 30, 2023
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
!262
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Reset pathsearchmode in Duke3D's GTK startup code
!252
· created
May 21, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
samples: Add screentext.con as previously present under source/duke3d/src/lunatic
!251
· created
May 12, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
Duke3D: Fix flicker in automatic view angle
!250
· created
Feb 01, 2023
by
Ricardo Garcia
Duke Nukem 3D
3
updated
May 21, 2023
Duke3D: Fix player Z interpolation on SE17.
!243
· created
Oct 07, 2022
by
Mitchell Richters
Duke Nukem 3D
5
updated
May 27, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 26, 2022
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 27, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 20, 2022
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