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Duke3D: Fix interpolation when an actor is standing still on water

Dino Bollinger requested to merge dibollinger/eduke32:fall_jitter_fix into master

Applies to VM_Fall and also to sprites sunk by floor offsets in A_Fall.

This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).

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