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Created date
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Engine: Fix ancient identical branch warning in the Polymer code
!132
· created
Jul 31, 2021
by
Dino Bollinger
Merged
updated
Aug 03, 2021
Duke3D: Fix 82fcf9f0 because I'm stupid and forgot to close the file
!131
· created
Jul 30, 2021
by
Dino Bollinger
Merged
updated
Jul 30, 2021
Duke3D: Fix loading of maphacks when loading a savegame
!130
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Ignore invisible entries for newgamecustom y position
!129
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Move updating bpos of player sprites after G_MovePlayers()
!128
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 29, 2021
Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
!127
· created
Jul 27, 2021
by
Dino Bollinger
Closed
1
updated
Jul 31, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
Engine: Always allow disabling vsync
!125
· created
Jul 26, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Mapster32: Allow assigning pals over 127 with ; + P hotkey
!121
· created
Jul 25, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Delete existing dummyplayer sprite if standing on TROR water
!120
· created
Jul 22, 2021
by
Dino Bollinger
Merged
updated
Jul 22, 2021
Duke3D: Remember last entered subfolder in file select menus
!119
· created
Jul 22, 2021
by
Dino Bollinger
Merged
updated
Jul 22, 2021
Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
!118
· created
Jul 21, 2021
by
Dino Bollinger
Closed
1
updated
Apr 28, 2022
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Clean up VoidSW binaries when running 'make clean'
!116
· created
Jul 20, 2021
by
Dino Bollinger
Merged
updated
Jul 20, 2021
Duke3D: Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES
!115
· created
Jul 20, 2021
by
Dino Bollinger
Merged
1
updated
Sep 27, 2021
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
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