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Duke3D: Allow pipebombs to briefly clip through blocking walls

Dino Bollinger requested to merge dibollinger/eduke32:pipebomb_clipping into master

This is an updated, more conservative version of !127 (closed)

It disables clipping with blocking lines, only for the pipebomb this time, and only in the first 2 gametics after being thrown. This should emulate the glitch that allowed #154 previous to the changes to updatesector().

Fixes #154

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