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Created date
Mapster32: Allow assigning pals over 127 with ; + P hotkey
!121
· created
Jul 25, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Engine: Always allow disabling vsync
!125
· created
Jul 26, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
!127
· created
Jul 27, 2021
by
Dino Bollinger
Closed
1
updated
Jul 31, 2021
Duke3D: Move updating bpos of player sprites after G_MovePlayers()
!128
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 29, 2021
Duke3D: Ignore invisible entries for newgamecustom y position
!129
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Fix loading of maphacks when loading a savegame
!130
· created
Jul 27, 2021
by
Dino Bollinger
Merged
updated
Jul 28, 2021
Duke3D: Fix 82fcf9f0 because I'm stupid and forgot to close the file
!131
· created
Jul 30, 2021
by
Dino Bollinger
Merged
updated
Jul 30, 2021
Engine: Fix ancient identical branch warning in the Polymer code
!132
· created
Jul 31, 2021
by
Dino Bollinger
Merged
updated
Aug 03, 2021
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Engine: Extend mapinfo DEF command to support mapart token
!134
· created
Aug 03, 2021
by
Dino Bollinger
Merged
updated
Aug 03, 2021
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
6
1
Approved
updated
Apr 29, 2022
Duke3D: Bump max newgamechoices to 14, resize font dynamically
!136
· created
Aug 03, 2021
by
Dino Bollinger
Closed
1
updated
Aug 04, 2021
engine: correctly render 512px wide tiles in classic mode
!137
· created
Aug 03, 2021
by
nukeykt
Merged
updated
Aug 03, 2021
Duke3D: Search for usermaps/ folder in grp and zip files
!138
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Duke3D: Fix population of newgamecustom entries when visibility changes
!140
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
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