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Richard Gobeille
EDuke32
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Title
Duke3D: Fix sprite shadows being drawn on transparent TROR layers
!308
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Fix ST 30 sectors playing the wrong sound after save load
!101
· created
Jul 06, 2021
by
Dino Bollinger
Merged
0
updated
Jul 07, 2021
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: Fix two typos in the menu code
!147
· created
Aug 12, 2021
by
Dino Bollinger
Merged
0
updated
Aug 12, 2021
Duke3d: Fix typo in G_CheckActivatorMotion()
!77
· created
Jun 12, 2021
by
Dino Bollinger
Merged
0
updated
Jun 12, 2021
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
Duke3D: Fix `unbind` console command not updating the keyboard config
!148
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
Duke3D: Fix usermap not reloading properly after opening newgame menu
!99
· created
Jul 06, 2021
by
Dino Bollinger
Merged
0
updated
Jul 07, 2021
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 20, 2022
Duke3D: Fix volume parameter of sounds defined through DEF
!40
· created
Jul 02, 2020
by
Dino Bollinger
Merged
0
updated
Aug 23, 2020
Duke3D: Ignore invisible entries for newgamecustom y position
!129
· created
Jul 27, 2021
by
Dino Bollinger
Merged
0
updated
Jul 28, 2021
Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
!60
· created
Oct 03, 2020
by
Dino Bollinger
Merged
0
updated
Oct 05, 2020
Duke3D: Improvements to A_RadiusDamage
!306
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Improve the CON_ADDLOGVAR command
!152
· created
Aug 16, 2021
by
Dino Bollinger
Merged
2
updated
Aug 22, 2021
Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
!204
· created
Feb 06, 2022
by
Dino Bollinger
Merged
0
updated
Apr 29, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Mar 31, 2022
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· created
Sep 20, 2020
by
Dino Bollinger
Merged
0
updated
Sep 22, 2020
Duke3D: Make some actors work properly with TROR
!302
· created
Sep 02, 2023
by
Jordon Moss
Merged
6
updated
Sep 03, 2023
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 27, 2022
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