Duke3D: Improvements to A_RadiusDamage
- Make TROR-aware in similar fashion to clipmove() and hitscan()
- Continue scanning walls even if MAXDAMAGESECTORS is reached
- Increase MAXDAMAGESECTORS from 128 to 256
Depends on !307 (merged) to work correctly in shallow TROR sectors.
Test case:tror_pigpool.map
Without the change, pipebombs dropped in the pool will not damage the pigcops.
With the change plus the change from !307 (merged), the pipebombs can damage the pigcops properly.
Edited by Dino Bollinger