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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Closed date
Duke3D: Fix clipping problem with sprites in Caribbean secret level and Duke Hard
!98
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Engine/Duke32: Some cleanup
!260
· created
Jul 03, 2023
by
Dino Bollinger
Closed
3
updated
Jul 28, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Add VSCode build and debug for Eduke32
!281
· created
Aug 17, 2023
by
Martijn van Antwerpen
Closed
0
updated
Aug 17, 2023
Engine: Move glGetGraphicsResetStatus() out of handleevents() and into videoShowFrame()
!288
· created
Aug 19, 2023
by
Dino Bollinger
Engine
Closed
2
updated
Aug 30, 2023
Duke3D: Preserve STAT_ACTOR/MISC actors with xrepeat==0 while using pre-v1.4 CON code.
!332
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Closed
3
updated
Mar 16, 2024
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Fix build for e2k arch
!328
· created
Nov 18, 2023
by
Aleksey Mishin
1
2
updated
Dec 21, 2023
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Attempt to fix random returns to center
!325
· created
Sep 28, 2023
by
Jordon Moss
0
updated
Sep 29, 2023
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