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Engine/Duke32: Some cleanup

  • Remove unused function "A_DoGutsDir()".
  • Replace negative tilenum check in Proj_MaybeSpawn() that was only used for SMALLSMOKE. Now uses two separate functions.
  • Fix wrong parameter name in polymost_drawtilescreen() (wallnum -> tilenum)
  • Fix check_sprite() in engine.cpp printing the sectnum instead of the picnum.
  • Make fadepal(), G_FadePalette(), etc. use unsigned 8 bit parameters instead of signed 32 bit integers, to match videoFadePalette().
  • Make cstat parameter 16 bit in classicDrawVoxel().

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