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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Created date
Duke3D: Prevent actors from pushing rotategun around.
!109
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
Jul 13, 2021
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
!118
· created
Jul 21, 2021
by
Dino Bollinger
Closed
1
updated
Apr 28, 2022
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Duke3D: Fix riding OOZ sprites and stacking pipebombs to behave like DOS
!126
· created
Jul 27, 2021
by
Dino Bollinger
Closed
2
updated
Nov 19, 2021
Duke3D: make pipebombs, morter and bouncemine ignore blocking lines
!127
· created
Jul 27, 2021
by
Dino Bollinger
Closed
1
updated
Jul 31, 2021
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Duke3D: Bump max newgamechoices to 14, resize font dynamically
!136
· created
Aug 03, 2021
by
Dino Bollinger
Closed
1
updated
Aug 04, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
VoidSW: stuttering fix
!176
· created
Nov 12, 2021
by
Andrea Capparuccini
Closed
0
updated
Nov 16, 2021
engine: Get forcefilter working with models when sampler objects are enabled....
!183
· created
Nov 21, 2021
by
Jordon Moss
Closed
1
updated
Nov 25, 2021
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