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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Updated date
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Allow pipebombs to briefly clip through blocking walls
!133
· created
Jul 31, 2021
by
Dino Bollinger
Closed
2
updated
May 21, 2023
Draft: Engine: enable 3 digit pal sequence in OSD and Duke3D game text
!123
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
May 21, 2023
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Duke3D: Fix flicker in automatic view angle
!250
· created
Feb 01, 2023
by
Ricardo Garcia
Duke Nukem 3D
3
updated
May 21, 2023
samples: Add screentext.con as previously present under source/duke3d/src/lunatic
!251
· created
May 12, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
May 27, 2023
fix various integer overflows in floor sprite rendering code
!255
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
slope sprite collision improvements
!254
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
Reset pathsearchmode in Duke3D's GTK startup code
!252
· created
May 21, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
May 27, 2023
Duke3D: Fix player Z interpolation on SE17.
!243
· created
Oct 07, 2022
by
Mitchell Richters
Duke Nukem 3D
5
updated
May 27, 2023
Duke, SW: Fix game data search paths
!256
· created
Jun 09, 2023
by
Colin Kinloch
Merged
0
updated
Jun 09, 2023
Makefile: Fix FURY=1 build removing the "obj/fury/" folder after linking.
!258
· created
Jul 02, 2023
by
Dino Bollinger
Merged
0
updated
Jul 02, 2023
Duke3D: Always write boardfilename to savefile, and set app title on save load.
!257
· created
Jun 20, 2023
by
Dino Bollinger
Fury-relevant
Merged
2
updated
Jul 02, 2023
Engine/Duke32: Some cleanup
!260
· created
Jul 03, 2023
by
Dino Bollinger
Closed
3
updated
Jul 28, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Engine: Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
!259
· created
Jul 03, 2023
by
Dino Bollinger
Engine
Merged
2
updated
Jul 30, 2023
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
!262
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
Duke3D/Editor: Add "whilevare" CON command
!263
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Jul 30, 2023
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