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Updated date
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
updated
Sep 29, 2022
Engine: Fix a bug introduced with voxel caching in fa3d6784
!230
· created
May 05, 2022
by
Dino Bollinger
Engine
Merged
updated
May 05, 2022
Engine: Fix compilation for POLYMER=0 builds
!229
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 29, 2022
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
!226
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 27, 2022
Engine: Fix edge case where OSD_Printf() may wrongly remove the last char in a string
!221
· created
Apr 19, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 21, 2022
SDL 1.2 fixes from the NBlood repository
!215
· created
Apr 13, 2022
by
NY00123
Engine
Merged
updated
Apr 21, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 20, 2022
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
updated
Apr 11, 2022
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 11, 2022
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
updated
Feb 19, 2022
Defs: Add T_STUB_INTEGER_STRING stubs add/delplayercolor
!159
· created
Aug 29, 2021
by
Jordon Moss
Engine
Merged
Approved
updated
Aug 29, 2021
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
updated
Jul 16, 2020
Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
!15
· created
May 27, 2020
by
nukeykt
Engine
Merged
updated
May 27, 2020
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