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Richard Gobeille
EDuke32
Merge requests
Open
2
Merged
45
Closed
6
All
53
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Closed date
Duke3D: Preserve STAT_ACTOR/MISC actors with xrepeat==0 while using pre-v1.4 CON code.
!332
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Closed
3
updated
Mar 16, 2024
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Draft: Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32)
!232
· created
May 09, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Closed
5
updated
Jul 08, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
!194
· created
Dec 02, 2021
by
NY00123
Duke Nukem 3D
Closed
1
updated
Dec 12, 2021
Add a toggle for loading audio from directories like "music"
!175
· created
Nov 11, 2021
by
NY00123
Duke Nukem 3D
Engine
Closed
2
updated
Nov 25, 2021
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Comment out log message in appendstate/prependstate
!323
· created
Sep 22, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Sep 25, 2023
Engine/Duke3D: Several changes to TROR traversal in clipping functions
!322
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 18, 2023
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Duke3D: Fix CON_EXIT not working correctly in while loops
!318
· created
Sep 06, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
0
updated
Sep 06, 2023
Duke3D: fix actors on lotag 1 sectors not being squishable
!312
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
4
updated
Sep 04, 2023
Engine: fix regressions with clipupdatesector() from df868267
!311
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
Approved
2
updated
Sep 04, 2023
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
!310
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
2
updated
Sep 04, 2023
Duke3D: Properly split TROR code from commit 19fd0915 into YAX_ENABLE blocks
!309
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Sep 03, 2023
Duke3D: Fix sprite shadows being drawn on transparent TROR layers
!308
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Improvements to A_RadiusDamage
!306
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
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