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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
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Closed date
Duke3D: Move oang, ohoriz, ohorizoff and angvel update back to G_MovePlayers
!92
· created
Jul 04, 2021
by
Dino Bollinger
Closed
1
updated
Jul 13, 2021
Engine: Revise wrapper removal from ae52bec9
!86
· created
Jun 30, 2021
by
Dino Bollinger
Closed
2
updated
Jun 30, 2021
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· created
Oct 05, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
!61
· created
Oct 05, 2020
by
Philipp Kutin
Closed
4
updated
Dec 05, 2020
WIP: Additional CON commands to control sound volume
!36
· created
Jun 20, 2020
by
Dino Bollinger
Closed
1
updated
Sep 10, 2020
WIP: Additional CON commands to control music volume at runtime
!35
· created
Jun 20, 2020
by
Dino Bollinger
Closed
2
updated
Jun 22, 2020
Makefile: Output to different object folders depending on platform and architecture.
!25
· created
Jun 07, 2020
by
Jordon Moss
Closed
1
updated
Jun 09, 2020
Duke3D: Main game loop tune-up - redux.
!11
· created
May 13, 2020
by
Mitchell Richters
Closed
1
updated
May 17, 2020
AudioLib: Fix compile under Linux with GCC 10.
!7
· created
May 08, 2020
by
Mitchell Richters
Closed
1
updated
May 11, 2020
SW: Make SK_CENTER_VIEW use existing return to center forumla when !PEDANTIC_MODE.
!3
· created
Apr 13, 2020
by
Mitchell Richters
Closed
6
updated
Jun 05, 2020
Bug fix for horizontal gamepad input
!4
· created
Apr 13, 2020
by
Adam Jones
Closed
4
updated
Apr 15, 2020
duke3d/src/game.cpp: Further reduce input lag in main game loop.
!2
· created
Apr 09, 2020
by
Mitchell Richters
Closed
1
updated
May 13, 2020
Duke3D: Fix playback volumes of "Duke-Tag!" announcement sounds
!333
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Merged
5
updated
Mar 16, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Separate viewscreen reset out into its own function
!330
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Fix build for e2k arch
!328
· created
Nov 18, 2023
by
Aleksey Mishin
1
2
updated
Dec 21, 2023
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
Attempt to fix random returns to center
!325
· created
Sep 28, 2023
by
Jordon Moss
0
updated
Sep 29, 2023
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