Engine: Revise wrapper removal from ae52bec9
Undefining the glActiveTexture
and glBindTexture
macros in the same spot as prior to ae52bec9 revealed that several other usages of these macros were actually affected by the polymost_activeTexture
and polymost_bindTexture
wrapper.
In practice, not updating these led to texture glitches in the Alien Armageddon mod, where several tiles would show up as black squares, seemingly on complete random: