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Engine: Revise wrapper removal from ae52bec9

Dino Bollinger requested to merge dibollinger/eduke32:gltex_fix into master

Undefining the glActiveTexture and glBindTexture macros in the same spot as prior to ae52bec9 revealed that several other usages of these macros were actually affected by the polymost_activeTexture and polymost_bindTexture wrapper.

In practice, not updating these led to texture glitches in the Alien Armageddon mod, where several tiles would show up as black squares, seemingly on complete random:



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