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Created date
engine: Add parameter to hictinting_applypixcolor to allow disabling r/b...
!174
· created
Nov 11, 2021
by
Jordon Moss
Merged
updated
Nov 11, 2021
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
updated
Nov 10, 2021
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
updated
Nov 10, 2021
Patch for issue #26
!171
· created
Nov 07, 2021
by
LeoD
Closed
5
updated
Nov 12, 2021
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
updated
Nov 10, 2021
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
updated
Nov 03, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
updated
Oct 31, 2021
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds
!166
· created
Sep 28, 2021
by
Dino Bollinger
Merged
3
updated
Dec 06, 2023
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Duke3D: Extend newgamechoices with a third layer of entries AND add NGC commands for controlling flags
!164
· created
Sep 18, 2021
by
Dino Bollinger
Merged
4
updated
Nov 01, 2021
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
updated
Sep 17, 2021
engine: polymer: show shader compile log on failure, not just link log
!162
· created
Sep 04, 2021
by
Pierre-Loup Griffais
Merged
updated
Sep 08, 2021
Modifications related to pseudo-random number generation
!161
· created
Aug 30, 2021
by
NY00123
Merged
8
updated
Sep 10, 2021
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
updated
May 21, 2023
Defs: Add T_STUB_INTEGER_STRING stubs add/delplayercolor
!159
· created
Aug 29, 2021
by
Jordon Moss
Engine
Merged
Approved
updated
Aug 29, 2021
Duke3D: Fix POLYMER=0 builds
!158
· created
Aug 21, 2021
by
Dino Bollinger
Merged
updated
Aug 22, 2021
Engine: Initialize blend to 0 when inserting sprites
!157
· created
Aug 21, 2021
by
Dino Bollinger
Merged
updated
Aug 21, 2021
Mapster32: Expose 8 additional clipboard variables as READONLY to M32 CON
!156
· created
Aug 21, 2021
by
Dino Bollinger
Merged
updated
Aug 21, 2021
Polymer: update sectors if visibility changed.
!155
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
updated
Aug 16, 2021
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