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Modifications related to pseudo-random number generation

NY00123 requested to merge random into master




See the commits for details.

  • The given sounds were recorded in Duke3D DOS v1.5, EDuke32 before the MR and EDuke32 after the MR. The first and third recordings should match in terms of random pitches.
  • The sounds were recorded after loading The sector rotating in the background was used as a hint for timing.
  • This might require more testing. Before migrating to WRANDOM_MAX in SW, the game could freeze, probably in sound playback code specific to SW.
  • I'm not sure the last commit is desired. Maybe just a part of it.

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