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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
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332
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Created date
Duke3D: Fix two typos in the menu code
!147
· created
Aug 12, 2021
by
Dino Bollinger
Merged
0
updated
Aug 12, 2021
Duke3D: Add DUKEWT_CRC to the grpinfo tokens
!146
· created
Aug 12, 2021
by
Dino Bollinger
Merged
0
updated
Aug 12, 2021
engine: fix shading of tall tiles in ASM version of classic renderer
!145
· created
Aug 08, 2021
by
nukeykt
Merged
0
updated
Aug 12, 2021
Duke3D: Re-enable remote activation of Viewscreen using yvel of 1
!144
· created
Aug 05, 2021
by
Dino Bollinger
Merged
5
updated
Aug 12, 2021
Duke3D: Remove leading period from startdir to fix a bug
!143
· created
Aug 05, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Engine: Plan B for commit b4f633d1, remove the conditional entirely
!142
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 05, 2021
Duke3D: Fix crash due to oversight with mapinfo mapart
!141
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
Duke3D: Fix population of newgamecustom entries when visibility changes
!140
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
Duke3D: Search for usermaps/ folder in grp and zip files
!138
· created
Aug 04, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
engine: correctly render 512px wide tiles in classic mode
!137
· created
Aug 03, 2021
by
nukeykt
Merged
0
updated
Aug 03, 2021
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
6
updated
Apr 29, 2022
Engine: Extend mapinfo DEF command to support mapart token
!134
· created
Aug 03, 2021
by
Dino Bollinger
Merged
0
updated
Aug 03, 2021
Engine: Fix ancient identical branch warning in the Polymer code
!132
· created
Jul 31, 2021
by
Dino Bollinger
Merged
0
updated
Aug 03, 2021
Duke3D: Fix 82fcf9f0 because I'm stupid and forgot to close the file
!131
· created
Jul 30, 2021
by
Dino Bollinger
Merged
0
updated
Jul 30, 2021
Duke3D: Fix loading of maphacks when loading a savegame
!130
· created
Jul 27, 2021
by
Dino Bollinger
Merged
0
updated
Jul 28, 2021
Duke3D: Ignore invisible entries for newgamecustom y position
!129
· created
Jul 27, 2021
by
Dino Bollinger
Merged
0
updated
Jul 28, 2021
Duke3D: Move updating bpos of player sprites after G_MovePlayers()
!128
· created
Jul 27, 2021
by
Dino Bollinger
Merged
0
updated
Jul 29, 2021
Engine: Always allow disabling vsync
!125
· created
Jul 26, 2021
by
Dino Bollinger
Merged
0
updated
Aug 04, 2021
Mapster32: Allow assigning pals over 127 with ; + P hotkey
!121
· created
Jul 25, 2021
by
Dino Bollinger
Merged
0
updated
Jul 28, 2021
Duke3D: Delete existing dummyplayer sprite if standing on TROR water
!120
· created
Jul 22, 2021
by
Dino Bollinger
Merged
0
updated
Jul 22, 2021
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