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Richard Gobeille
EDuke32
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273
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Created date
Interpolate FIRELASER trails.
!220
· created
Apr 18, 2022
by
Jordon Moss
Merged
1
1
updated
Apr 19, 2022
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 18, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Apr 17, 2022
When loading new art files, blanks no longer erase existing tiles, allowing...
!216
· created
Apr 14, 2022
by
Jordon Moss
Merged
Approved
1
0
updated
Apr 16, 2022
SDL 1.2 fixes from the NBlood repository
!215
· created
Apr 13, 2022
by
NY00123
Engine
Merged
0
updated
Apr 21, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 12, 2022
Duke3D: Add a confirmation dialog that notifies the user that a keyboard key is already bound
!213
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: Add language option to the "Display Settings" menu
!212
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
0
updated
Apr 06, 2022
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 11, 2022
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Mar 31, 2022
Duke3D: Restore the CON commands 'getmusicpos' and 'setmusicpos'
!205
· created
Feb 16, 2022
by
Dino Bollinger
Merged
0
updated
Feb 24, 2022
Duke3D: Introduce actor event 'EVENT_PREACTORDAMAGE'
!204
· created
Feb 06, 2022
by
Dino Bollinger
Merged
0
updated
Apr 29, 2022
Duke3D: app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
!203
· created
Jan 31, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jan 31, 2022
mapster32: take aspect and fov into account for hitscan vector calculation
!202
· created
Jan 06, 2022
by
nukeykt
Merged
0
updated
Jan 06, 2022
Duke3D: Support for multiple simultaneously active Viewscreens
!201
· created
Jan 05, 2022
by
Dino Bollinger
Merged
0
updated
Jan 06, 2022
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Duke3D: Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE
!198
· created
Dec 23, 2021
by
Dino Bollinger
Merged
0
updated
Dec 23, 2021
Duke3D: Only attempt to switch subweapon if we actually have the weapon
!197
· created
Dec 09, 2021
by
Dino Bollinger
Merged
0
updated
Dec 10, 2021
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