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Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
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332
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Created date
Duke3D: Fix ST 30 sectors playing the wrong sound after save load
!101
· created
Jul 06, 2021
by
Dino Bollinger
Merged
0
updated
Jul 07, 2021
Duke3D: Do not spawn the dummyplayer sprite when standing on TROR water
!102
· created
Jul 06, 2021
by
Dino Bollinger
Merged
0
updated
Jul 07, 2021
SW: Don't allow backspacing on an empty text input buffer
!103
· created
Jul 07, 2021
by
sirlemonhead
Merged
0
updated
Jul 07, 2021
SW: Wrap index to sintable with NORM_ANGLE() in PlayerOnLadder() to prevent overflow.
!104
· created
Jul 07, 2021
by
sirlemonhead
Merged
0
updated
Jul 07, 2021
Duke3D: Do not apply crouch speed modifier when shrunk
!105
· created
Jul 08, 2021
by
Dino Bollinger
Merged
0
updated
Jul 09, 2021
Duke3D: Replace klabs(x) with max(0, x) in overhead sprite computation
!106
· created
Jul 08, 2021
by
Dino Bollinger
Merged
0
updated
Jul 09, 2021
SW: Prevent invalid array access in drawoverheadmap()
!107
· created
Jul 08, 2021
by
sirlemonhead
Merged
0
updated
Jul 09, 2021
defineskill and undefineskill changes
!108
· created
Jul 10, 2021
by
Dino Bollinger
Merged
7
updated
Aug 22, 2021
Duke3D: Prevent actors from pushing rotategun around.
!109
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
Jul 13, 2021
Duke3D: Prevent double allocation of qputs strings inside a switch.
!110
· created
Jul 10, 2021
by
Dino Bollinger
Merged
0
updated
Jul 11, 2021
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
SW: Simplify game's command history to remove a bunch of strcpy()s. Also fixes ASAN error.
!112
· created
Jul 12, 2021
by
sirlemonhead
Merged
0
updated
Jul 13, 2021
Duke3D: Prevent savemapstate from executing during end of level.
!113
· created
Jul 15, 2021
by
Dino Bollinger
Merged
2
updated
Nov 12, 2021
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
Duke3D: Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES
!115
· created
Jul 20, 2021
by
Dino Bollinger
Merged
1
updated
Sep 27, 2021
Clean up VoidSW binaries when running 'make clean'
!116
· created
Jul 20, 2021
by
Dino Bollinger
Merged
0
updated
Jul 20, 2021
Duke3D: Use original projectile clipping for SHRINKSPARK
!117
· created
Jul 20, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Execute DAMAGESPRITE events when RPG_IMPACT_DAMAGE occurs
!118
· created
Jul 21, 2021
by
Dino Bollinger
Closed
1
updated
Apr 28, 2022
Duke3D: Remember last entered subfolder in file select menus
!119
· created
Jul 22, 2021
by
Dino Bollinger
Merged
0
updated
Jul 22, 2021
Duke3D: Delete existing dummyplayer sprite if standing on TROR water
!120
· created
Jul 22, 2021
by
Dino Bollinger
Merged
0
updated
Jul 22, 2021
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