Duke3D: Do not spawn the dummyplayer sprite when standing on TROR water
This sprite ended up being locked to the ceiling of the upper TROR sector and could collide with the player if the ceiling was low enough.
Fixes #76 (closed) and #91 (closed)
This sprite ended up being locked to the ceiling of the upper TROR sector and could collide with the player if the ceiling was low enough.
Fixes #76 (closed) and #91 (closed)