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Created date
Duke3D: Fix "return to center" triggering after CON_SAVE is executed
!295
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
5
updated
Sep 03, 2023
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
updated
Sep 01, 2023
EDuke32: Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
!293
· created
Aug 29, 2023
by
Jordon Moss
Merged
updated
Aug 30, 2023
engine: Move alpha==255 check up in dorotatesprite.
!292
· created
Aug 25, 2023
by
Jordon Moss
Merged
updated
Aug 25, 2023
CON: Add control flow commands; appendstate; prependstate
!291
· created
Aug 23, 2023
by
Jordon Moss
Merged
1
Approved
updated
Aug 28, 2023
Weapon system fixes
!290
· created
Aug 23, 2023
by
Jordon Moss
Merged
4
Approved
updated
Aug 25, 2023
Duke3D: Properly reset Viewscreens when loading a savegame
!289
· created
Aug 20, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
Approved
updated
Aug 25, 2023
Engine: Move glGetGraphicsResetStatus() out of handleevents() and into videoShowFrame()
!288
· created
Aug 19, 2023
by
Dino Bollinger
Engine
Closed
2
updated
Aug 30, 2023
Clean up integration of mimalloc into smmalloc_generic.cpp
!287
· created
Aug 18, 2023
by
Evan Ramos
Merged
1
Approved
updated
Aug 19, 2023
Duke3D: Fix keyboard function override message not showing the keys
!286
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
4
Approved
updated
Aug 25, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Aug 19, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
updated
Aug 19, 2023
Added VS Code build and debug configuration for games and editors
!283
· created
Aug 17, 2023
by
Martijn van Antwerpen
Merged
Approved
updated
Aug 28, 2023
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Add VSCode build and debug for Eduke32
!281
· created
Aug 17, 2023
by
Martijn van Antwerpen
Closed
updated
Aug 17, 2023
Fixes from downstream
!280
· created
Aug 17, 2023
by
Evan Ramos
Merged
1
Approved
updated
Aug 17, 2023
engine: Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.
!279
· created
Aug 17, 2023
by
Jordon Moss
Merged
Approved
updated
Aug 17, 2023
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Aug 17, 2023
Engine: TROR clipping fixes for clipupdatesector(), clipmove() and hitscan()
!277
· created
Aug 16, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
16
updated
Sep 03, 2023
Add a few rotatesprite flags for fine control of interpolation.
!276
· created
Aug 09, 2023
by
Jordon Moss
Merged
2
Approved
updated
Aug 11, 2023
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