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Created date
Duke3D: Check that the sound index is nonnegative in S_SoundIsValid.
!194
· created
Dec 02, 2021
by
NY00123
Duke Nukem 3D
Closed
1
updated
Dec 12, 2021
Duke3D: Rename gamefunc "Show_Multiplayer_Scores" to "Show_Multi_Scores"
!199
· created
Dec 27, 2021
by
Dino Bollinger
Closed
1
updated
Jan 15, 2022
Duke3D: Fix compile errors under different option configurations
!206
· created
Feb 20, 2022
by
Dino Bollinger
Closed
1
updated
Apr 04, 2022
01001000 01100001 01110000 01110000 01111001 00100000 01000001 01110000 01110010 01101001 01101100 00100000 01100110 01101111 01101111 01101100 01110011 00100000 01100100 01100001 01111001 00100000 00111010 00101001
!208
· created
Apr 01, 2022
by
Jean Gravier
Closed
1
updated
Apr 04, 2022
Duke3D: Bump MAXGAMEVARS from 2048 to 4096 (also doubles MAXGAMEARRAYS)
!217
· created
Apr 17, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
1
updated
Apr 17, 2022
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Ignore r_maxfps if V-Sync is enabled. This will reduce power usage of the CPU....
!253
· created
May 22, 2023
by
CommonLoon102
Closed
2
updated
Jul 29, 2023
Engine/Duke32: Some cleanup
!260
· created
Jul 03, 2023
by
Dino Bollinger
Closed
3
updated
Jul 28, 2023
Add VSCode build and debug for Eduke32
!281
· created
Aug 17, 2023
by
Martijn van Antwerpen
Closed
updated
Aug 17, 2023
Engine: Move glGetGraphicsResetStatus() out of handleevents() and into videoShowFrame()
!288
· created
Aug 19, 2023
by
Dino Bollinger
Engine
Closed
2
updated
Aug 30, 2023
Duke3D: Preserve STAT_ACTOR/MISC actors with xrepeat==0 while using pre-v1.4 CON code.
!332
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Closed
3
updated
Mar 16, 2024
Prevent parsing incorrect values for wchoice
!336
· created
Dec 21, 2024
by
Martijn van Antwerpen
Closed
updated
Dec 21, 2024
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