Skip to content
GitLab
Explore
Sign in
Register
Open
9
Merged
273
Closed
52
All
334
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Duke3D: Fix frozen players floating in mid-air
!33
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Duke3D: Demo playback fixes
!34
· created
Jun 15, 2020
by
Dino Bollinger
Merged
updated
Jun 17, 2020
Initial ARM64 Windows 10 support
!37
· created
Jun 22, 2020
by
Daniel Gurney
Merged
updated
Jun 22, 2020
engine: enable xoffset for face sprite voxel replacements
!39
· created
Jun 22, 2020
by
nukeykt
Merged
updated
Jun 23, 2020
SW sequence break fix (and unused variable removal)
!41
· created
Jul 13, 2020
by
NY00123
Shadow Warrior
Merged
updated
Jul 16, 2020
Bring back the older mmulti revision from EDuke32-OldMP
!42
· created
Jul 15, 2020
by
NY00123
Engine
Shadow Warrior
Merged
updated
Jul 16, 2020
Duke3D: Fix faulty call to getzrange() in player jump code
!43
· created
Jul 23, 2020
by
Dino Bollinger
Merged
updated
Jul 26, 2020
Duke3D: prevent hash lookup on empty keybinds
!44
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Mapster32: Fix tilescreen drawing for Polymer renderer.
!45
· created
Jul 27, 2020
by
Dino Bollinger
Merged
updated
Jul 27, 2020
Engine: Apply pogokeen's fix for hightile texture seams in polymost.
!46
· created
Aug 01, 2020
by
Jordon Moss
Merged
updated
Aug 02, 2020
Duke3D: Fix blocking OOZ and OOZ2 not transporting the player upwards
!47
· created
Aug 07, 2020
by
Dino Bollinger
Merged
updated
Aug 07, 2020
ALSA fixes
!16
· created
May 30, 2020
by
NY00123
Merged
20
1
updated
Aug 10, 2020
Add support for "truenpot" DEF flag for tilefromtexture, and enable true non-power-of-two wall textures in classic.
!48
· created
Aug 14, 2020
by
Jordon Moss
Merged
updated
Aug 17, 2020
Duke3D: Fix volume parameter of sounds defined through DEF
!40
· created
Jul 02, 2020
by
Dino Bollinger
Merged
updated
Aug 23, 2020
Check all TROR layers in collision code
!49
· created
Aug 26, 2020
by
nukeykt
Merged
updated
Aug 27, 2020
Disable microprofile on ARM64 Windows
!50
· created
Sep 06, 2020
by
Daniel Gurney
Merged
updated
Sep 07, 2020
Bugfix/update zpl rdtsc
!51
· created
Sep 07, 2020
by
Philipp Kutin
Merged
updated
Sep 07, 2020
Duke3D: Fix out of bounds array accesses in newgamechoices code
!52
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Fix setarraysequence by removing superfluous bounds check.
!53
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Prev
1
2
3
4
5
6
…
14
Next