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Richard Gobeille
EDuke32
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Title
SW: Backport player name fix from JFSW
!237
· created
Jul 10, 2022
by
NY00123
Shadow Warrior
Merged
0
updated
Jul 26, 2022
startgtk: Check if grp is null
!326
· created
Oct 11, 2023
by
Colin Kinloch
Merged
0
updated
Jan 19, 2024
slope sprite collision improvements
!254
· created
May 26, 2023
by
nukeykt
Merged
0
updated
May 27, 2023
SDL 1.2 fixes from the NBlood repository
!215
· created
Apr 13, 2022
by
NY00123
Engine
Merged
0
updated
Apr 21, 2022
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
!262
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
samples: Add screentext.con as previously present under source/duke3d/src/lunatic
!251
· created
May 12, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
May 27, 2023
Reset pathsearchmode in Duke3D's GTK startup code
!252
· created
May 21, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
May 27, 2023
Remove Lunatic-related code
!13
· created
May 23, 2020
by
NY00123
Merged
0
updated
Jun 06, 2020
Remove call to UpdateSector in P_ResetMultiPlayer, as sector is already updated properly in P_MoveToRandomSpawnPoint. Fixes TROR and overlapping sector issues when respawning.
!18
· created
Jun 02, 2020
by
Jordon Moss
Merged
0
updated
Jun 02, 2020
Purge trailing whitespaces from audiolib, duke3d, sw, mact and build folder.
!270
· created
Aug 03, 2023
by
Dino Bollinger
Merged
1
updated
Aug 03, 2023
Prevent tripbombs from being placed at extreme distances.
!22
· created
Jun 04, 2020
by
Dino Bollinger
Merged
0
updated
Jun 04, 2020
Prevent negative bases for powf in videoSetGamma()
!80
· created
Jun 27, 2021
by
Dino Bollinger
Merged
0
updated
Jun 27, 2021
Polymer: update sectors if visibility changed.
!155
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
0
updated
Aug 16, 2021
Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of...
!72
· created
Feb 02, 2021
by
Jordon Moss
Merged
2
updated
Mar 18, 2021
More per-map tileart fixes
!57
· created
Sep 22, 2020
by
Dino Bollinger
Merged
0
updated
Oct 05, 2020
Modifications related to pseudo-random number generation
!161
· created
Aug 30, 2021
by
NY00123
Merged
8
updated
Sep 10, 2021
Minor fixes pk 2
!59
· created
Sep 25, 2020
by
Philipp Kutin
Merged
1
updated
Sep 28, 2020
Menu fixes
!74
· created
Mar 03, 2021
by
NY00123
Duke Nukem 3D
Merged
0
updated
Nov 24, 2023
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
0
updated
Sep 17, 2021
mapster32: take aspect and fov into account for hitscan vector calculation
!202
· created
Jan 06, 2022
by
nukeykt
Merged
0
updated
Jan 06, 2022
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