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Created date
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Added VS Code build and debug configuration for games and editors
!283
· created
Aug 17, 2023
by
Martijn van Antwerpen
Merged
Approved
updated
Aug 28, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
updated
Aug 19, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Aug 19, 2023
Duke3D: Fix keyboard function override message not showing the keys
!286
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
4
Approved
updated
Aug 25, 2023
Clean up integration of mimalloc into smmalloc_generic.cpp
!287
· created
Aug 18, 2023
by
Evan Ramos
Merged
1
Approved
updated
Aug 19, 2023
Engine: Move glGetGraphicsResetStatus() out of handleevents() and into videoShowFrame()
!288
· created
Aug 19, 2023
by
Dino Bollinger
Engine
Closed
2
updated
Aug 30, 2023
Duke3D: Properly reset Viewscreens when loading a savegame
!289
· created
Aug 20, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
Approved
updated
Aug 25, 2023
Weapon system fixes
!290
· created
Aug 23, 2023
by
Jordon Moss
Merged
4
Approved
updated
Aug 25, 2023
CON: Add control flow commands; appendstate; prependstate
!291
· created
Aug 23, 2023
by
Jordon Moss
Merged
1
Approved
updated
Aug 28, 2023
engine: Move alpha==255 check up in dorotatesprite.
!292
· created
Aug 25, 2023
by
Jordon Moss
Merged
updated
Aug 25, 2023
EDuke32: Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
!293
· created
Aug 29, 2023
by
Jordon Moss
Merged
updated
Aug 30, 2023
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
updated
Sep 01, 2023
Duke3D: Fix "return to center" triggering after CON_SAVE is executed
!295
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
5
updated
Sep 03, 2023
Engine: Add new tsprite flag TSPR_FLAGS_NO_GLOW (32, hex: 0x20)
!296
· created
Sep 01, 2023
by
Dino Bollinger
Merged
updated
Sep 01, 2023
Mapster32: Don't lock up the editor while testing a map
!297
· created
Sep 01, 2023
by
Dino Bollinger
Merged
updated
Sep 01, 2023
Mapster32: Allow decreasing sprite repeat down to size of 1x1 in 3D mode
!298
· created
Sep 01, 2023
by
Dino Bollinger
Mapster32
Merged
updated
Sep 01, 2023
Engine: Fix mapart tiles not reloading properly on map change in Polymost
!299
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
updated
Sep 01, 2023
Duke3D: Completely revert attempted jitter fix from 5977025e
!300
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Sep 01, 2023
Engine: Disable Loguru's unsafe signal handler
!301
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
Approved
updated
Sep 01, 2023
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