Skip to content
GitLab
Explore
Sign in
Register
Open
9
Merged
273
Closed
52
All
334
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
Duke3D: Prevent savemapstate from executing during end of level.
!113
· created
Jul 15, 2021
by
Dino Bollinger
Merged
2
updated
Nov 12, 2021
SW: Simplify game's command history to remove a bunch of strcpy()s. Also fixes ASAN error.
!112
· created
Jul 12, 2021
by
sirlemonhead
Merged
updated
Jul 13, 2021
Duke3D: Allow repeat logging of quotes if redefined.
!111
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
May 21, 2023
Duke3D: Prevent double allocation of qputs strings inside a switch.
!110
· created
Jul 10, 2021
by
Dino Bollinger
Merged
updated
Jul 11, 2021
Duke3D: Prevent actors from pushing rotategun around.
!109
· created
Jul 10, 2021
by
Dino Bollinger
Closed
4
updated
Jul 13, 2021
defineskill and undefineskill changes
!108
· created
Jul 10, 2021
by
Dino Bollinger
Merged
7
updated
Aug 22, 2021
SW: Prevent invalid array access in drawoverheadmap()
!107
· created
Jul 08, 2021
by
sirlemonhead
Merged
updated
Jul 09, 2021
Duke3D: Replace klabs(x) with max(0, x) in overhead sprite computation
!106
· created
Jul 08, 2021
by
Dino Bollinger
Merged
updated
Jul 09, 2021
Duke3D: Do not apply crouch speed modifier when shrunk
!105
· created
Jul 08, 2021
by
Dino Bollinger
Merged
updated
Jul 09, 2021
SW: Wrap index to sintable with NORM_ANGLE() in PlayerOnLadder() to prevent overflow.
!104
· created
Jul 07, 2021
by
sirlemonhead
Merged
updated
Jul 07, 2021
SW: Don't allow backspacing on an empty text input buffer
!103
· created
Jul 07, 2021
by
sirlemonhead
Merged
updated
Jul 07, 2021
Duke3D: Do not spawn the dummyplayer sprite when standing on TROR water
!102
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Fix ST 30 sectors playing the wrong sound after save load
!101
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Fix GTK window searching wrong path for custom game directories
!100
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Fix usermap not reloading properly after opening newgame menu
!99
· created
Jul 06, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Fix clipping problem with sprites in Caribbean secret level and Duke Hard
!98
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Attempt to fix clipping for jumping into tight vents
!97
· created
Jul 06, 2021
by
Dino Bollinger
Closed
1
updated
May 21, 2023
Duke3D: Fix bug that prevents active enemies from crushing the player
!96
· created
Jul 05, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Duke3D: Disable midi driver menu items when music is off
!95
· created
Jul 05, 2021
by
Dino Bollinger
Merged
updated
Jul 07, 2021
Prev
1
…
8
9
10
11
12
13
14
15
16
17
Next