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Created date
Don't compute lights for parallaxed geometry we either won't draw or won't
!154
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
updated
Aug 16, 2021
fix scale and angle for relative floor/ceilings
!153
· created
Aug 16, 2021
by
Pierre-Loup Griffais
Merged
Approved
updated
Aug 16, 2021
Duke3D: Improve the CON_ADDLOGVAR command
!152
· created
Aug 16, 2021
by
Dino Bollinger
Merged
2
updated
Aug 22, 2021
Duke3D: Allow reordering of gamefunc menu entries via DEF command
!151
· created
Aug 14, 2021
by
Dino Bollinger
Merged
7
updated
Dec 26, 2021
Duke3D: Add cvar `cl_keybindmode` to change keyboard config behavior
!150
· created
Aug 14, 2021
by
Dino Bollinger
Closed
2
updated
Apr 11, 2022
Engine: fix parsing of voxel definition in error cases
!149
· created
Aug 14, 2021
by
Dino Bollinger
Merged
updated
Aug 16, 2021
Duke3D: Fix `unbind` console command not updating the keyboard config
!148
· created
Aug 14, 2021
by
Dino Bollinger
Merged
updated
Aug 16, 2021
Duke3D: Fix two typos in the menu code
!147
· created
Aug 12, 2021
by
Dino Bollinger
Merged
updated
Aug 12, 2021
Duke3D: Add DUKEWT_CRC to the grpinfo tokens
!146
· created
Aug 12, 2021
by
Dino Bollinger
Merged
updated
Aug 12, 2021
engine: fix shading of tall tiles in ASM version of classic renderer
!145
· created
Aug 08, 2021
by
nukeykt
Merged
updated
Aug 12, 2021
Duke3D: Re-enable remote activation of Viewscreen using yvel of 1
!144
· created
Aug 05, 2021
by
Dino Bollinger
Merged
5
updated
Aug 12, 2021
Duke3D: Remove leading period from startdir to fix a bug
!143
· created
Aug 05, 2021
by
Dino Bollinger
Merged
updated
Aug 05, 2021
Engine: Plan B for commit b4f633d1, remove the conditional entirely
!142
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 05, 2021
Duke3D: Fix crash due to oversight with mapinfo mapart
!141
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Duke3D: Fix population of newgamecustom entries when visibility changes
!140
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
Draft: Duke3D: lower bound distance between menu entries, enable scrolling
!139
· created
Aug 04, 2021
by
Dino Bollinger
Closed
3
updated
Nov 19, 2021
Duke3D: Search for usermaps/ folder in grp and zip files
!138
· created
Aug 04, 2021
by
Dino Bollinger
Merged
updated
Aug 04, 2021
engine: correctly render 512px wide tiles in classic mode
!137
· created
Aug 03, 2021
by
nukeykt
Merged
updated
Aug 03, 2021
Duke3D: Bump max newgamechoices to 14, resize font dynamically
!136
· created
Aug 03, 2021
by
Dino Bollinger
Closed
1
updated
Aug 04, 2021
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
6
1
Approved
updated
Apr 29, 2022
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