Skip to content
GitLab
Explore
Sign in
Register
Richard Gobeille
EDuke32
Merge requests
Open
7
Merged
273
Closed
52
All
332
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
0
updated
Nov 10, 2021
Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.
!172
· created
Nov 09, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.
!173
· created
Nov 10, 2021
by
Jordon Moss
Merged
0
updated
Nov 10, 2021
engine: Fixed a bungle in gloadtile_hi. Only apply hictinting_applypixcolor if effect != 0.
!169
· created
Nov 03, 2021
by
Jordon Moss
Merged
0
updated
Nov 03, 2021
Duke3D: Extend newgamechoices with a third layer of entries AND add NGC commands for controlling flags
!164
· created
Sep 18, 2021
by
Dino Bollinger
Merged
4
updated
Nov 01, 2021
Engine: Add screenshot_dir CVar. Defaults to "screenshots".
!168
· created
Oct 30, 2021
by
Jordon Moss
Merged
0
updated
Oct 31, 2021
Engine: Apply tints on KV6 voxels; factor out shared code
!167
· created
Oct 24, 2021
by
Jordon Moss
Merged
2
updated
Oct 26, 2021
Common.mak: Check if .git exists before setting REVFLAG
!165
· created
Sep 28, 2021
by
NY00123
Closed
1
updated
Sep 28, 2021
Duke3D: Add events EVENT_PREUPDATEANGLES and EVENT_POSTUPDATEANGLES
!115
· created
Jul 20, 2021
by
Dino Bollinger
Merged
1
updated
Sep 27, 2021
Mapster32: Use APPBASENAME for testing maps
!163
· created
Sep 17, 2021
by
Dino Bollinger
Merged
0
updated
Sep 17, 2021
Modifications related to pseudo-random number generation
!161
· created
Aug 30, 2021
by
NY00123
Merged
8
updated
Sep 10, 2021
engine: polymer: show shader compile log on failure, not just link log
!162
· created
Sep 04, 2021
by
Pierre-Loup Griffais
Merged
0
updated
Sep 08, 2021
WW2GI: Fix tank not facing the player
!56
· created
Sep 21, 2020
by
Dino Bollinger
Merged
3
updated
Aug 29, 2021
Defs: Add T_STUB_INTEGER_STRING stubs add/delplayercolor
!159
· created
Aug 29, 2021
by
Jordon Moss
Engine
Merged
Approved
0
updated
Aug 29, 2021
Duke3D: Fix POLYMER=0 builds
!158
· created
Aug 21, 2021
by
Dino Bollinger
Merged
0
updated
Aug 22, 2021
Duke3D: Improve the CON_ADDLOGVAR command
!152
· created
Aug 16, 2021
by
Dino Bollinger
Merged
2
updated
Aug 22, 2021
defineskill and undefineskill changes
!108
· created
Jul 10, 2021
by
Dino Bollinger
Merged
7
updated
Aug 22, 2021
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· created
Oct 05, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Duke3D: Increase player name character limit from 10 to 31
!122
· created
Jul 25, 2021
by
Dino Bollinger
Closed
3
updated
Aug 22, 2021
Duke3D: Always capture mouse after 'map' console command
!124
· created
Jul 26, 2021
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Prev
1
…
6
7
8
9
10
11
12
13
14
…
17
Next