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Updated date
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Duke3D: Display r_maxfps == -1 as "Auto" on the display menu
!285
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
updated
Aug 19, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
updated
Aug 19, 2023
Duke3D: Revert interpolation changes on non-water VM_Fall cases
!278
· created
Aug 16, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
updated
Aug 17, 2023
Duke3D: Fix interpolation when an actor is standing still on water
!275
· created
Aug 07, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
7
updated
Aug 10, 2023
Duke3D: SMALLSMOKE projectile cleanup
!265
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D/Editor: Add "whilevare" CON command
!263
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
1
updated
Jul 30, 2023
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
!262
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
Jul 30, 2023
Reset pathsearchmode in Duke3D's GTK startup code
!252
· created
May 21, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
samples: Add screentext.con as previously present under source/duke3d/src/lunatic
!251
· created
May 12, 2023
by
NY00123
Duke Nukem 3D
Merged
updated
May 27, 2023
Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
!238
· created
Jul 25, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Jul 26, 2022
Duke3D: Add WORKSLIKE flag PROJECTILE_HITRADIUS_ADDITIVE and global gameflag DUKE3D_GLOBAL_ADDITIVE_HITRADIUS
!135
· created
Aug 03, 2021
by
Dino Bollinger
Duke Nukem 3D
Merged
6
1
Approved
updated
Apr 29, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 27, 2022
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
updated
Apr 20, 2022
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 19, 2022
Fury: Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
!219
· created
Apr 18, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 18, 2022
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
updated
Apr 17, 2022
Duke3D: Fix an oversight in the keybind menu that could cause a crash
!214
· created
Apr 12, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
updated
Apr 12, 2022
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