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Richard Gobeille
EDuke32
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2
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45
Closed
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Title
Duke3D: Fix player Z interpolation on SE17.
!243
· created
Oct 07, 2022
by
Mitchell Richters
Duke Nukem 3D
5
updated
May 27, 2023
Duke3D: Fix "return to center" triggering after CON_SAVE is executed
!295
· created
Sep 01, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
5
updated
Sep 03, 2023
Duke3D: Fix savegames made before floorzrebound and floorzcutoff were introduced.
!284
· created
Aug 18, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
1
0
updated
Aug 19, 2023
Duke3D: Fix sprite shadows being drawn on transparent TROR layers
!308
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
!211
· created
Apr 11, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 11, 2022
Duke3D: Fix typo in PR light offset for EXPLOSION2.
!261
· created
Jul 06, 2023
by
NY00123
Duke Nukem 3D
Merged
0
updated
Jul 30, 2023
Duke3D: Fix viewscreens being permanently deactivated after loading a save
!223
· created
Apr 20, 2022
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Apr 20, 2022
Duke3D: Improvements to A_RadiusDamage
!306
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Sep 03, 2023
Duke3D: List SF2 before ALSA in the menu, matching the order in soundcardnames
!207
· created
Mar 29, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Mar 31, 2022
Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
!228
· created
Apr 27, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 27, 2022
Duke3D: Only store boardfilename in the savegame if we have a usermap
!321
· created
Sep 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Fury-relevant
Merged
Approved
0
updated
Sep 18, 2023
Duke3D: Preserve STAT_ACTOR/MISC actors with xrepeat==0 while using pre-v1.4 CON code.
!332
· created
Mar 15, 2024
by
NY00123
Duke Nukem 3D
Closed
3
updated
Mar 16, 2024
Duke3D: Print script name and line if gamevar/struct index error occurs
!222
· created
Apr 19, 2022
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Apr 19, 2022
Duke3D: Properly reset Viewscreens when loading a savegame
!289
· created
Aug 20, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
Approved
1
updated
Aug 25, 2023
Duke3D: Properly split TROR code from commit 19fd0915 into YAX_ENABLE blocks
!309
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Sep 03, 2023
Duke3D: Refresh "gotsector", "radiusdmgstatnums" and "show2dsector" in Gv_RefreshPointers()
!329
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Remove several unused variables and definitions
!331
· created
Mar 03, 2024
by
Dino Bollinger
Duke Nukem 3D
Merged
0
updated
Mar 05, 2024
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
!264
· created
Jul 28, 2023
by
Dino Bollinger
Duke Nukem 3D
Merged
2
updated
Jul 30, 2023
Duke3D: Replace the SF_ONEINST_INTERNAL sound flag, allowing multiple looping sounds of the same type to play simultaneously
!241
· created
Sep 28, 2022
by
Dino Bollinger
Duke Nukem 3D
Closed
4
updated
May 21, 2023
Duke3d: Revert 22d85479a52ea9fd066daf283b3941b934858808.
!218
· created
Apr 17, 2022
by
NY00123
Duke Nukem 3D
Merged
0
updated
Apr 17, 2022
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