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Richard Gobeille
EDuke32
Merge requests
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7
Merged
273
Closed
52
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332
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Title
Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
!61
· created
Oct 05, 2020
by
Philipp Kutin
Closed
4
updated
Dec 05, 2020
Fix build for e2k arch
!328
· created
Nov 18, 2023
by
Aleksey Mishin
1
2
updated
Dec 21, 2023
Fix build failure and warnings if YAX_ENABLE is undefined
!305
· created
Sep 03, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
0
updated
Sep 03, 2023
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
!17
· created
Jun 01, 2020
by
Jordon Moss
Merged
0
updated
Jun 01, 2020
Fix audiolib license comments referring to NBlood instead of EDuke32
!160
· created
Aug 30, 2021
by
Dino Bollinger
Closed
0
updated
May 21, 2023
Fix ARM64 Windows build by updating SDL
!81
· created
Jun 28, 2021
by
Daniel Gurney
Merged
0
updated
Jun 29, 2021
Fix a regression that could lead to crashes with per-map tiles
!71
· created
Jan 27, 2021
by
Dino Bollinger
Merged
0
updated
Jan 27, 2021
Fix another per-map tile regression that could cause tiles to fail to load
!73
· created
Feb 06, 2021
by
Dino Bollinger
Merged
0
updated
Feb 06, 2021
Fix 3D model animation depending on the number of sprites present on the map.
!26
· created
Jun 08, 2020
by
Dino Bollinger
Merged
0
updated
Jun 08, 2020
Expose newgamecustom menu and submenu index to CON (read-only).
!31
· created
Jun 13, 2020
by
Dino Bollinger
Merged
0
updated
Jun 13, 2020
engine: workaround invisible wall sprite glitch caused by precision issues
!233
· created
May 16, 2022
by
nukeykt
Merged
0
updated
May 17, 2022
engine: use int64 for wall sprite x coordinate calculations
!185
· created
Nov 24, 2021
by
nukeykt
Merged
0
updated
Nov 24, 2021
Engine: use current sector as pivot in updatesector(z) fallback
!114
· created
Jul 18, 2021
by
Dino Bollinger
Closed
2
updated
Aug 21, 2021
Engine: Use AppTechnicalName instead of AppProperName for log filename
!239
· created
Sep 28, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Sep 29, 2022
Engine: TROR clipping fixes for clipupdatesector(), clipmove() and hitscan()
!277
· created
Aug 16, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
16
updated
Sep 03, 2023
Engine: Skip screentextRender() if provided zoom smaller or equal zero
!282
· created
Aug 17, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Merged
3
updated
Aug 19, 2023
Engine: Save voxmodels in texcache to reduce startup delay in Polymost
!227
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 27, 2022
Engine: Rework the cansee() changes from 86e5fe7f to only affect TROR transitions
!316
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
0
updated
Sep 05, 2023
Engine: Revise wrapper removal from ae52bec9
!86
· created
Jun 30, 2021
by
Dino Bollinger
Closed
2
updated
Jun 30, 2021
Engine: Revert clipupdatesector() changes from df868267 and replace with a different approach
!317
· created
Sep 05, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
Approved
0
updated
Sep 05, 2023
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