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Updated date
SW fixes (2020-06-05)
!23
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Merged
updated
Jun 06, 2020
Prevent tripbombs from being placed at extreme distances.
!22
· created
Jun 04, 2020
by
Dino Bollinger
Merged
updated
Jun 04, 2020
Clear mouse wheel input when tile selection cannot be moved.
!21
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Fix previousboardfilename not being updated on newgame or level transition.
!20
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Fix sounds reactivating during pause when menu is closed.
!19
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Remove call to UpdateSector in P_ResetMultiPlayer, as sector is already updated properly in P_MoveToRandomSpawnPoint. Fixes TROR and overlapping sector issues when respawning.
!18
· created
Jun 02, 2020
by
Jordon Moss
Merged
updated
Jun 02, 2020
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
!17
· created
Jun 01, 2020
by
Jordon Moss
Merged
updated
Jun 01, 2020
ALSA code cleanup/standardisation.
!8
· created
May 10, 2020
by
Mitchell Richters
Merged
updated
Jun 01, 2020
Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
!15
· created
May 27, 2020
by
nukeykt
Engine
Merged
updated
May 27, 2020
Fix trains not moving spawn points with higher indexes than player count.
!12
· created
May 16, 2020
by
Jordon Moss
Merged
updated
May 17, 2020
Duke3D: Restore old interpolations when camera is chasing actor who whacked...
!9
· created
May 11, 2020
by
Mitchell Richters
Merged
updated
May 11, 2020
audiolib: Import ALSA MIDI support from JFAudioLib and patch through the menu system as appropriate.
!5
· created
Apr 23, 2020
by
Mitchell Richters
Merged
3
updated
May 05, 2020
build/src/sdlayer.cpp: Add new CVARs r_glfinish & r_finishbeforeswap.
!1
· created
Apr 09, 2020
by
Mitchell Richters
Merged
2
1
updated
Apr 13, 2020
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