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Created date
Duke3D: Fix frozen players floating in mid-air
!33
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Duke3D: Fix crash during demo playback caused by a mistake in 5132b41f
!32
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Expose newgamecustom menu and submenu index to CON (read-only).
!31
· created
Jun 13, 2020
by
Dino Bollinger
Merged
updated
Jun 13, 2020
Fix minor memory leak in Net_Connect()
!30
· created
Jun 12, 2020
by
Dino Bollinger
Merged
updated
Jun 12, 2020
Duke3D: Fix players being able to superjump out of water sectors
!29
· created
Jun 10, 2020
by
Dino Bollinger
Merged
updated
Jun 10, 2020
Makefile: Output to different object folders depending on platform and architecture.
!28
· created
Jun 09, 2020
by
Jordon Moss
1
updated
May 21, 2023
engine: fix sprite rendering order in polymost
!27
· created
Jun 09, 2020
by
nukeykt
Merged
updated
Jun 09, 2020
Fix 3D model animation depending on the number of sprites present on the map.
!26
· created
Jun 08, 2020
by
Dino Bollinger
Merged
updated
Jun 08, 2020
Makefile: Output to different object folders depending on platform and architecture.
!25
· created
Jun 07, 2020
by
Jordon Moss
Closed
1
updated
Jun 09, 2020
(Re-created) SW: Make SK_CENTER_VIEW use existing return to center formula when !PedanticMode.
!24
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Closed
6
1
updated
May 17, 2023
SW fixes (2020-06-05)
!23
· created
Jun 05, 2020
by
NY00123
Shadow Warrior
Merged
updated
Jun 06, 2020
Prevent tripbombs from being placed at extreme distances.
!22
· created
Jun 04, 2020
by
Dino Bollinger
Merged
updated
Jun 04, 2020
Clear mouse wheel input when tile selection cannot be moved.
!21
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Fix previousboardfilename not being updated on newgame or level transition.
!20
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Fix sounds reactivating during pause when menu is closed.
!19
· created
Jun 02, 2020
by
Dino Bollinger
Merged
updated
Jun 02, 2020
Remove call to UpdateSector in P_ResetMultiPlayer, as sector is already updated properly in P_MoveToRandomSpawnPoint. Fixes TROR and overlapping sector issues when respawning.
!18
· created
Jun 02, 2020
by
Jordon Moss
Merged
updated
Jun 02, 2020
Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.
!17
· created
Jun 01, 2020
by
Jordon Moss
Merged
updated
Jun 01, 2020
ALSA fixes
!16
· created
May 30, 2020
by
NY00123
Merged
20
1
updated
Aug 10, 2020
Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
!15
· created
May 27, 2020
by
nukeykt
Engine
Merged
updated
May 27, 2020
Classic renderer hightile support
!14
· created
May 26, 2020
by
nukeykt
Engine
Merged
updated
Feb 19, 2022
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