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Created date
Fix another per-map tile regression that could cause tiles to fail to load
!73
· created
Feb 06, 2021
by
Dino Bollinger
Merged
updated
Feb 06, 2021
Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of...
!72
· created
Feb 02, 2021
by
Jordon Moss
Merged
2
updated
Mar 18, 2021
Fix a regression that could lead to crashes with per-map tiles
!71
· created
Jan 27, 2021
by
Dino Bollinger
Merged
updated
Jan 27, 2021
Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars
!70
· created
Dec 12, 2020
by
Filip Homolka
Merged
updated
Dec 17, 2020
Duke3D/CON: fix for disallowing digits at the start of var labels
!69
· created
Dec 07, 2020
by
Filip Homolka
Merged
updated
Dec 09, 2020
Duke3D: Fix internal compiler errors when script buffer is resized.
!68
· created
Nov 06, 2020
by
Dino Bollinger
Merged
updated
Nov 07, 2020
Enable more screen resolutions such as 1280x1024
!67
· created
Nov 04, 2020
by
gu3
Merged
updated
Nov 05, 2020
Get rid of std::string inside screentext.cpp in favor of char* wrapper
!66
· created
Oct 31, 2020
by
Dino Bollinger
Merged
10
updated
Nov 28, 2020
Mapster32: Fix artdump osd command
!65
· created
Oct 26, 2020
by
Dino Bollinger
Merged
updated
Oct 29, 2020
Mapster32: Fix reported number of deleted sprites with special func 2
!64
· created
Oct 26, 2020
by
Dino Bollinger
Merged
updated
Oct 29, 2020
Mapster32: Increase MAXQUOTES from 2048 to 16384
!63
· created
Oct 17, 2020
by
Dino Bollinger
Merged
updated
Oct 19, 2020
Draft: Duke3D: Apply second camera smoothing pass only for short x/y distances.
!62
· created
Oct 05, 2020
by
Dino Bollinger
Closed
1
updated
Aug 22, 2021
Fix build on Windows and (under certain conditions) on Darwin after commit f1aec344e4.
!61
· created
Oct 05, 2020
by
Philipp Kutin
Closed
4
updated
Dec 05, 2020
Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
!60
· created
Oct 03, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
Minor fixes pk 2
!59
· created
Sep 25, 2020
by
Philipp Kutin
Merged
1
updated
Sep 28, 2020
Mapster32: Fix picnum upper bound for special function 2
!58
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
More per-map tileart fixes
!57
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
WW2GI: Fix tank not facing the player
!56
· created
Sep 21, 2020
by
Dino Bollinger
Merged
3
updated
Aug 29, 2021
Mapster32: Fix parsing hex literals
!55
· created
Sep 21, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
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