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Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars

Filip Homolka requested to merge fhomolka/eduke32:brightness_clamp_fix into master

Fix for this issue, the vid_brightness Cvar now clamps between values of -10 and 10, and allows users to darken the game. Also deletes duplicate vid_* Cvars, because they're provided through baselayer.cpp

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