Skip to content
GitLab
Explore
Sign in
Register
Open
8
Merged
273
Closed
52
All
333
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Updated date
Duke3D & Engine: Lower the bottom clamp value for vid_brightness & remove duplicate Cvars
!70
· created
Dec 12, 2020
by
Filip Homolka
Merged
updated
Dec 17, 2020
Duke3D/CON: fix for disallowing digits at the start of var labels
!69
· created
Dec 07, 2020
by
Filip Homolka
Merged
updated
Dec 09, 2020
Get rid of std::string inside screentext.cpp in favor of char* wrapper
!66
· created
Oct 31, 2020
by
Dino Bollinger
Merged
10
updated
Nov 28, 2020
Duke3D: Fix internal compiler errors when script buffer is resized.
!68
· created
Nov 06, 2020
by
Dino Bollinger
Merged
updated
Nov 07, 2020
Enable more screen resolutions such as 1280x1024
!67
· created
Nov 04, 2020
by
gu3
Merged
updated
Nov 05, 2020
Mapster32: Fix artdump osd command
!65
· created
Oct 26, 2020
by
Dino Bollinger
Merged
updated
Oct 29, 2020
Mapster32: Fix reported number of deleted sprites with special func 2
!64
· created
Oct 26, 2020
by
Dino Bollinger
Merged
updated
Oct 29, 2020
Mapster32: Increase MAXQUOTES from 2048 to 16384
!63
· created
Oct 17, 2020
by
Dino Bollinger
Merged
updated
Oct 19, 2020
Duke3D: improve how labels are loaded into memory and introduce MAXLABELS limit
!60
· created
Oct 03, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
More per-map tileart fixes
!57
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
Mapster32: Fix picnum upper bound for special function 2
!58
· created
Sep 22, 2020
by
Dino Bollinger
Merged
updated
Oct 05, 2020
Minor fixes pk 2
!59
· created
Sep 25, 2020
by
Philipp Kutin
Merged
1
updated
Sep 28, 2020
Mapster32: Fix parsing hex literals
!55
· created
Sep 21, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Make playerstruct member weaprecs read/writeable again.
!54
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Fix setarraysequence by removing superfluous bounds check.
!53
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Duke3D: Fix out of bounds array accesses in newgamechoices code
!52
· created
Sep 20, 2020
by
Dino Bollinger
Merged
updated
Sep 22, 2020
Bugfix/update zpl rdtsc
!51
· created
Sep 07, 2020
by
Philipp Kutin
Merged
updated
Sep 07, 2020
Disable microprofile on ARM64 Windows
!50
· created
Sep 06, 2020
by
Daniel Gurney
Merged
updated
Sep 07, 2020
Check all TROR layers in collision code
!49
· created
Aug 26, 2020
by
nukeykt
Merged
updated
Aug 27, 2020
Duke3D: Fix volume parameter of sounds defined through DEF
!40
· created
Jul 02, 2020
by
Dino Bollinger
Merged
updated
Aug 23, 2020
Prev
1
…
8
9
10
11
12
13
14
Next