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Richard Gobeille
EDuke32
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Title
Engine: Fix mapart tiles not reloading properly on map change in Polymost
!299
· created
Sep 01, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Sep 01, 2023
engine: Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.
!279
· created
Aug 17, 2023
by
Jordon Moss
Merged
Approved
0
updated
Aug 17, 2023
Engine: Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
!266
· created
Jul 28, 2023
by
Dino Bollinger
Engine
Merged
0
updated
Jul 30, 2023
Engine: fix parsing of voxel definition in error cases
!149
· created
Aug 14, 2021
by
Dino Bollinger
Merged
0
updated
Aug 16, 2021
Engine: Fix potentially infinite loop in clipmove()
!209
· created
Apr 04, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 11, 2022
Engine: Fix problems when changing renderer after having seen a mirror
!93
· created
Jul 05, 2021
by
Dino Bollinger
Merged
0
updated
Jul 07, 2021
engine: Fix regression causing KV6 voxels to render black.
!186
· created
Nov 26, 2021
by
Jordon Moss
Merged
0
updated
Nov 28, 2021
Engine: fix regressions with clipupdatesector() from df868267
!311
· created
Sep 04, 2023
by
Dino Bollinger
Duke Nukem 3D
Engine
Fury-relevant
Merged
Approved
2
updated
Sep 04, 2023
engine: fix shading of tall tiles in ASM version of classic renderer
!145
· created
Aug 08, 2021
by
nukeykt
Merged
0
updated
Aug 12, 2021
engine: fix sprite rendering order in polymost
!27
· created
Jun 09, 2020
by
nukeykt
Merged
0
updated
Jun 09, 2020
Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
!15
· created
May 27, 2020
by
nukeykt
Engine
Merged
0
updated
May 27, 2020
Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
!226
· created
Apr 27, 2022
by
Dino Bollinger
Engine
Merged
0
updated
Apr 27, 2022
engine: fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
!200
· created
Dec 28, 2021
by
nukeykt
Merged
1
1
updated
Dec 28, 2021
Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()
!170
· created
Nov 06, 2021
by
Dino Bollinger
Merged
0
updated
Nov 10, 2021
engine: fix wall aligned sprite lwall calculation overflow
!294
· created
Aug 31, 2023
by
nukeykt
Merged
Approved
0
updated
Sep 01, 2023
engine: fix wall sprite rendering glitch on wallpoint intersection
!210
· created
Apr 04, 2022
by
nukeykt
Merged
0
updated
Apr 06, 2022
Engine: If 8-bpp mode couldn't be initialized using GL, retry without GL (sdlayer.cpp).
!245
· created
Oct 21, 2022
by
NY00123
Engine
Merged
0
updated
Oct 26, 2022
Engine: If the texturecache.index file cannot be read, invalidate it
!327
· created
Oct 15, 2023
by
Dino Bollinger
Engine
Merged
3
updated
Nov 13, 2023
engine: improve clipping of wall sprite replacement voxels
!236
· created
Jul 09, 2022
by
nukeykt
Merged
0
updated
Jul 09, 2022
Engine: Increase YAX_MAXCLIPSECTORS from 64 to 256
!324
· created
Sep 26, 2023
by
Dino Bollinger
Engine
Fury-relevant
Merged
0
updated
Sep 26, 2023
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